如何操作Check状态检查uni185狂雷t Q2;inte**ce uses Classes, SysUtils;procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);implementationprocedure Main(Npc: TNormNpc; Player: T100仿盛大PlayObject; Args: TArgs);be
如何操作Check状态检查uni185狂雷t Q2;inte**ce uses Classes, SysUtils;procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);implementationprocedure Main(Npc: TNormNpc; Player: T100仿盛大PlayObject; Args: TArgs);begin //Player.Check状态的范围为1-1024,即Player.Check[1]到Player.Check[1024]都是被允许的 //小于1或大于1024返回为False,并且无法写入值 if Player.Check[100] then //判断Check[100]是否为真 begin Player.SendMessage(Check[180复古100]的值为True); Player.Check[100] := False; //将Check[100]的值设置为False end else begin Player.SendMessage(Check[100]的值为False); Player.Check[100] := True; //将Check[100]的值设置为True end;end;end.
TAGS:网游之超级变态